Playlists
Registreeri
6. Tools & Techniques (Part 2)

6. Tools & Techniques (Part 2)

Märgi informatsioonEndorsements
Today, during the sixth day of the international training course Mental Health Promotion in the Youth Field was our final day of input for the NLP model of Mental Health Promotion. Here’s what we did:
  • We looked at the technique of Perceptual Positions to get another person’s perspective on our own experiences.
  • We explored the use of time and timelines in mental health promotion in our youth work.
  • Using our timelines we used techniques to deal effectively with negative emotions from the past and into the future as well as ways of creating a compelling future for ourselves and others on a timeline.

The holder of the badge will have worked either on their own or in a small group to reflect on the questions:
  • how the day has gone
  • what has been learned
  • how to use this in your youth work
  • how else to use it.
The questions are designed to optimise generative learning: they are not just about what the participant has learnt but also how they can use the learning in their work and personal life.

Our work today covered the following LifeComp Competencies:
  • L1.2: Understanding that learning is lifelong process that requires openness, curiosity and determination, 
  • L1.3: Reflecting on other people’s feedback as well as on successful and unsuccessful experiences to continue developing one’s potential, 
  • L2.1: Awareness of potential biases in the data and one’s personal limitations, while collecting valid and reliable information and ideas from diverse and reputable sources, 
  • L3.2: Planning and implementing learning goals, strategies, resources and processes, 
  • L3.3: Reflecting on and assessing purposes, processes and outcomes of learning and knowledge construction, establishing relationships and domains, 
  • P1.1: Awareness and expression of personal emotions, thoughts, values, and behaviour, and 
  • S1.2: Understanding and regulating personal emotions, thoughts, and behaviour, including stress responses.
Ülesanded
Task no.1
Evidence verified by: one activity organiser
  1. How has today gone for you? 
  2. What have you learnt?
  3. How can you use this in your youth work?
  4. How else can you use it?
Login and start quest

Kategooriad

Kodanikuosalus

Märksõnad

ESCO
#promote mental health
LIFECOMP
#Growth mindset
LIFECOMP
#Critical thinking
LIFECOMP
#Managing learning
LIFECOMP
#Self-regulation
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
KoduActivitiesPlaylists