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Learning with and about digital technologies

Συμμετοχή
Σφαιρική ΕικόναΣήματα

Learning with and about digital technologies

Συμμετοχή

Σχετικά

This is a collection of hands-on workshops that focus on learning with and about technology.


How to use it?
You can explore and learn by completing activities yourself. Or you can design and facilitate a workshop or series of them with your training participants.

Steps to take:
  • Step 1. Familiarise with the content, tools and activities included in this playlist.
  • Step 2. Choose and start from those activities that are relevant to your goals and/or participants in your training and learning activities.
  • Step 3. Get resources ready, prepare spaces, and print posters for participants to easily access activities.
  • Step 4. Do activities!

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Εκκρεμείς δραστηριότητες

Ολοκληρώστε τις παρακάτω δραστηριότητες, κερδίστε σήματα και θα δείτε την πρόοδο της playlist σας να ενημερώνεται
AI assistance to advance search and content creation
Υποχρεωτικό
45 λεπτά
Προβολή πλήρους δραστηριότητας
Crafting digital Open Badges
Υποχρεωτικό
4 ώρες

Σχετικά

Improve your ability to spot misinformation about COVID-19.


In the GO VIRAL! game you learn about some of the most common strategies used to spread false and misleading information about the virus.

Go to play the game and then reflect on the following questions:
  • What was your experience of playing a game? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch a video explaining how researchers measured the impact of this game on players.


This game is the product of a collaboration between the Social Decision-Making Lab at the University of Cambridge, DROG, Tilt, Gusmanson, and the UK Cabinet Office. The game is supported by the World Health Organization.

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools;
  • Connecting [youth] policies and educational programmes;
  • Considers the political implications and the power structures in the use of digital media and technology;
  • Identifies the digital literacy level of participants and adjusts activities accordingly;
  • Critically assesses the sources of information;
  • Is aware of fake news issues, how to recognise, address and contrast them.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.



Αποκτήστε το σήμα δραστηριότητας

Immune to Misinformation Αποκτήστε αυτό το σήμα

Badge earner has improved ability to spot misinformation about COVID-19.

To get this badge, trainer:
  • Played the Go Viral! to learn about some of the most common strategies used to spread false and misleading information about the virus.
  • Reflected on their experience and impact and shared how can they use this game in training and learning activities, including potential risks and challenges, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 30 mins.
Εργασίες
Αρ. Εργασίας 1
Τα στοιχεία επαληθεύτηκαν από: Ένας διαχειριστής έργου
Play the Go Viral! game and share your reflection on the following questions:
  1. What was your experience of playing a game?
  2. What impact did it have on you?
  3. How can you use this game in your training and learning activities?
  4. What are the potential risks and challenges of using this game?
If you have, include a screenshot with the gameplay results (e.g. points, game badges, etc.)

Δεξιότητες

ETS-TR
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ETS-TR
#Κατά περίπτωση, ενσωμάτωση των ict, της ηλεκτρονικής μάθησης και άλλων εργαλείων και μεθόδων στην εκπαιδευτική δραστηριότητα
ETS-TR
#Considers the political implications and the power structures in the use of digital media and technology
ETS-TR
#Is aware of fake news issues, how to recognise, address and contrast them
ETS-TR
#Refers to various assessment and self-assessment principles and methods
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Identifies and recommends digital learning tools and resources to fulfil learners needs
ETS-TR
#Refers to various ways of collecting information
ETS-TR
#Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
ETS-TR
#Is aware of the regulations and elaborates a safety plan, incorporating online privacy procedures and online behavioural recommendations when needed
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
ETS-TR
#Critically assesses the sources of information
ETS-TR
#Σύνδεση πολιτικών [για τη νεολαία] και εκπαιδευτικών προγραμμάτων
ETS-TR
#Identifies the digital literacy level of participants and adjusts activities accordingly
ETS-TR
#Προώθηση της δημιουργικότητας, της επίλυσης προβλημάτων και της "out-of-the-box" σκέψης
ETS-TR
#Identifies the information relevant to an issue or a question
ETS-TR
#Knows and applies GDPR regulations in collecting, processing and sharing data
ETS-TR
#Identifies and prevents risks connected to collecting and sharing data
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
ETS-TR
#Επιλογή και σχεδιασμός κατάλληλων μεθόδων συλλογής, ερμηνείας και διάδοσης πληροφοριών (δεδομένα, πόροι, ευρήματα κ.λπ.)
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this
ETS-TR
#Facilitates problem solving
ETS-TR
#Knows about power structures behind digital technologies and connected issues as datification, etc
Δραστηριότητες: 9
Ξεκίνησε: 16
Η playlist ολοκληρώθηκε: 0
Ώρα για να ολοκληρωθεί: 9 ώρες 45 λεπτά
Κοινοποίηση:

Διοργανωτές

Nectarus
Η Badgecraft φιλοξενεί αυτήν την πλατφόρμα και την αναπτύσσει μαζί με κορυφαίους εκπαιδευτικούς οργανισμούς. Το πρόγραμμα Erasmus + της Ευρωπαϊκής Ένωσης συγχρηματοδότησε την κατασκευή της πρώτης έκδοσης αυτής της πλατφόρμας. Επικοινωνήστε με το support@badgecraft.eu.
Πλατφόρμα
Αλλαγή γλώσσας:
Συγχρηματοδοτείται από το πρόγραμμα Erasmus + της Ευρωπαϊκής Ένωσης
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