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Learning with and about digital technologies

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Learning with and about digital technologies

Participar

Contenido

This is a collection of hands-on workshops that focus on learning with and about technology.


How to use it?
You can explore and learn by completing activities yourself. Or you can design and facilitate a workshop or series of them with your training participants.

Steps to take:
  • Step 1. Familiarise with the content, tools and activities included in this playlist.
  • Step 2. Choose and start from those activities that are relevant to your goals and/or participants in your training and learning activities.
  • Step 3. Get resources ready, prepare spaces, and print posters for participants to easily access activities.
  • Step 4. Do activities!

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Actividades a realizar

Complete las siguientes actividades, gane insignias y verá el progreso de su lista de reproducción actualizada
AI assistance to advance search and content creation
Obligatorio
45 minutos
Ver actividad completa

Contenido

Learn to craft digital Open Badges, design recognition for learning, and appreciate learning achievements.


Open Badges is a global standard to recognise and verify skills, learning and achievements. They are digital micro-credentials that may represent identity, interests, competences and achievements across the web.

Design and make ready digital Open Badges to capture, value and recognise every learning. Explore and complete the “Creating quality Open Badges and badge systems” learning playlist and activities. Reflect on the following questions:
Submit your reflection responses to the badge evidence below.

Watch the following video explainers on digital Open Badges and how to start using them.






Inspiring resources:

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools;
  • Refers to various assessment and self-assessment principles and methods;
  • Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Consigue la insignia de actividad

Digital Open Badges Craft Consigue esta insignia

Badge earner has developed an understanding of digital Open Badges and how they can be used in training practice.

To get this badge, trainer:

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 90 mins.
Tareas
Tarea no.1
Evidencia verificada por: Un organizador de actividades
Learn about digital Open Badges by completing some of the activities of the learning playlist "Creating quality Open Badges and badge systems". Share your reflection on the following questions:
  1. What have you learned about digital Open Badges? What activities and badges did you complete?
  2. How can you use digital Open Badges in your training and learning activities?
  3. What are the potential risks and challenges of using this technology?
If you have earned, include digital badges as a public URL link or screenshots.

Habilidades

ETS-TR
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ETS-TR
#Where relevant, integrating ict, e-learning and other tools and methods into the educational activity
ETS-TR
#Considers the political implications and the power structures in the use of digital media and technology
ETS-TR
#Is aware of fake news issues, how to recognise, address and contrast them
ETS-TR
#Refers to various assessment and self-assessment principles and methods
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Identifies and recommends digital learning tools and resources to fulfil learners needs
ETS-TR
#Refers to various ways of collecting information
ETS-TR
#Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
ETS-TR
#Is aware of the regulations and elaborates a safety plan, incorporating online privacy procedures and online behavioural recommendations when needed
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
ETS-TR
#Critically assesses the sources of information
ETS-TR
#Connecting [youth] policies and educational programmes
ETS-TR
#Identifies the digital literacy level of participants and adjusts activities accordingly
ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
ETS-TR
#Identifies the information relevant to an issue or a question
ETS-TR
#Knows and applies GDPR regulations in collecting, processing and sharing data
ETS-TR
#Identifies and prevents risks connected to collecting and sharing data
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this
ETS-TR
#Facilitates problem solving
ETS-TR
#Knows about power structures behind digital technologies and connected issues as datification, etc
Actividades: 9
Iniciado: 16
Lista de reproducción completada: 0
Tiempo para completar: 9 horas 45 minutos
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Organizadores

Nectarus
Badgecraft alberga esta plataforma y la desarrolla junto con organizaciones líderes educativas. El consorcio Europeo desarrolla esta plataforma con la cofinanciación del programa Erasmus+ de la Unión Europea.
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Cofinanciado por el programa Erasmus+ de la Unión Europea
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