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Makey Makey - An Invention Kit for Everyone

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Makey Makey - An Invention Kit for Everyone

Delta

Innhold

Everyone is creative, inventive, and imaginative. Everyone can create the future and change the world.


Makey Makey is a circuit board that you plug into your computer and it acts like a keyboard. Each metal pad that you see on the Makey Makey is a conductive touchpad. That means the touch pads on a Makey Makey can be connected to other things to invent whatever you can dream up!

Get a set of Makey Makey and start exploring what you can do with Plug and Play Apps. After trying out and playing, reflect on the following questions:
  • What was your experience of using Makey Makey? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch an introductory video explaining what Makey Makey is and how you can use it.


Makey Makey started as a project that was initiated by two students at MIT Media Lab under the advisorship of Mitch Resnick and is an academic and artistic project. Now it's both a business and a project with thousands of community collaborators, with more joining the ranks of inventors every day.

Inspiring resources:

Awero organisation in collaboration with the Youth Work Ireland Midlands created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools;
  • Promoting creativity, problem-solving and 'out-of-the-box' thinking;
  • Enables participants to be creative and think out of the box;
  • Facilitates problem solving;
  • Dares to improvise and experiment and to acknowledge the importance of this.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Last ned aktivitetsmerke

Makey Makey Creative Inventor Få dette merket

Badge earner had taken time to discover and use Makey Makey which is a circuit board that can be plugged into a computer and it acts like a keyboard.

To earn this badge, trainer:
  • Used a set of Makey Makey to accomplish a creative task.
  • Reflected on their experience and impact and shared how can they use this game in training and learning activities, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Oppgaver
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Bevis bekreftet av: en aktivitetsarrangør
Use Makey Makey to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
  1. What was your experience of using Makey Makey? What did you do and accomplish?
  2. What impact did it have on you?
  3. How can you use Makey Makey in your training and learning activities?
  4. What are the potential risks and challenges of using this technology?
If you have, include images or video from your Makey Makey creative activities and results.

Ferdigheter

ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Facilitates problem solving
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
Facilitating learning processes
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Tid på å fullføre: 45 minutter
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Arrangører

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Learning with and about digital technologies
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