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Learning with and about digital technologies

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OverviewБэйджы

Learning with and about digital technologies

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Content

This is a collection of hands-on workshops that focus on learning with and about technology.


How to use it?
You can explore and learn by completing activities yourself. Or you can design and facilitate a workshop or series of them with your training participants.

Steps to take:
  • Step 1. Familiarise with the content, tools and activities included in this playlist.
  • Step 2. Choose and start from those activities that are relevant to your goals and/or participants in your training and learning activities.
  • Step 3. Get resources ready, prepare spaces, and print posters for participants to easily access activities.
  • Step 4. Do activities!

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Activities to complete

Complete the following activities, earn badges and you will see your playlist progress updated
AI assistance to advance search and content creation
Mandatory
45 minutes
View full activity

Content

Get critical of the tactics and manipulation techniques that are used to mislead people and build up a follower base to disseminate fake news.


In the Get Bad News game, you take on the role of a fake news broadcaster with a task to get as many followers as you can. Through the game, you build up fake credibility as a news site.

Go to play the game and then reflect on the following questions:
  • What was your experience of playing a game? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch a video explaining how researchers measured the impact of this game on players.


Inspiring resources:
  • Read more about the science behind the game here.
  • Access here the info sheet which contains more information about how the game was developed, its scientific background, and how to use it in an educational setting.

This game was designed and developed by Gusmanson, a design studio creating serious games.

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools
  • Considers the political implications and the power structures in the use of digital media and technology
  • Identifies the digital literacy level of participants and adjusts activities accordingly
  • Critically assesses the sources of information
  • Is aware of fake news issues, how to recognise, address and contrast them

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.



Resources

Get activity badge

Fake News Debunker Get this badge

Badge earner has developed a critical understanding of the tactics and manipulation techniques that are used to mislead people and build up a follower base to disseminate fake news.

To get this badge, trainer:
  • Played the Bad News game and took on the role of a fake news broadcaster with the task of getting as many followers as they could. Through the game, players build up fake credibility as a news site.
  • Reflected on their experience and impact and shared how can they use this game in training and learning activities, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 30 mins.
Tasks
Task no.1
Evidence verified by: one activity organiser
Played the Get Bad News game and after share your reflection on the following questions:
  1. What was your experience of playing a game?
  2. What impact did it have on you?
  3. How can you use this game in your training and learning activities?
  4. What are the potential risks and challenges of using this game?
If you have, include a screenshot with the gameplay results (e.g. points, game badges, etc.)

Skills

ETS-TR
#Прымяняе лічбавыя тэхналогіі, інструменты і электроннае навучанне, калі гэта неабходна/рэлевантна пры планаванні, распрацоўцы, правядзенні і ацэнцы дзейнасці
ETS-TR
#У адпаведных выпадках інтэграцыя ІКТ, электроннага навучання і іншых інструментаў і метадаў у адукацыйную дзейнасць
ETS-TR
#Разглядае палітычныя наступствы і ўладныя структуры ў выкарыстанні лічбавых медыя і тэхналогій
ETS-TR
#У курсе праблем з фэйкавымі навінамі, як іх распазнаваць, вырашаць і супрацьстаяць ім
ETS-TR
#Спасылаецца на розныя прынцыпы і метады ацэнкі і самаацэнкі
ETS-TR
#Робіць ўдзель_ніц здольнымі быць творчымі і думаць нестандартна
ETS-TR
#Вызначае і рэкамендуе лічбавыя інструменты навучання і рэсурсы для задавальнення патрэб навучэн_ак
ETS-TR
#Звяртаецца да розных спосабаў збору інфармацыі
ETS-TR
#Прымяняе адпаведныя метады і лічбавыя інструменты для ацэнкі і самаацэнкі ўласных навучальных дасягненняў
ETS-TR
#Усведамляе правілы і распрацоўвае план бяспекі, уключаючы працэдуры канфідэнцыйнасці ў сеціве і рэкамендацыі па паводзінах у інтэрнэце, калі гэта неабходна
ETS-TR
#Свабодна вывучае і эксперыментуе з лічбавымі тэхналогіямі і інструментамі
ETS-TR
#Крытычна ацэньвае крыніцы інфармацыі
ETS-TR
#Спалучэнне [моладзевай] палітыкі і адукацыйных праграм
ETS-TR
#Вызначае ўзровень лічбавай пісьменнасці ўдзель_ніц і адпаведна карэктуе дзейнасць
ETS-TR
#Спрыянне творчасці, вырашэнню праблем і нестандартнаму мысленню
ETS-TR
#Вызначае інфармацыю, якая мае дачыненне да праблемы або пытання
ETS-TR
#Ведае і прымяняе правілы ПАПД (GDPR) пры зборы, апрацоўцы і абмене дадзенымі
ETS-TR
#Выяўляе і прадухіляе рызыкі, звязаныя са зборам і абменам дадзенымі
ETS-TR
#Звяртаецца да адпаведных лічбавых тэхналогій, інструментаў і трапна выкарыстоўвае іх ва ўмовах нефармальнага навучання
ETS-TR
#Выбар і распрацоўка адпаведных метадаў для збору, інтэрпрэтацыі і распаўсюджвання інфармацыі (дадзеныя, рэсурсы, высновы і г.д.)
ETS-TR
#Адважваецца імправізаваць,эксперыментаваць і ўсведамляць важнасць гэтага
ETS-TR
#Палягчае рашэнне праблем
ETS-TR
#Ведае пра ўладныя структуры, якія стаяць за лічбавымі тэхналогіямі і звязаныя з імі праблемы, такія як датафікацыя і г.д
Activities: 9
Started: 16
Completed playlist: 0
Time to complete: 9 hours 45 minutes
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Organisers

Nectarus
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
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Co-funded by the Erasmus+ programme of the European Union
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