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Learning with and about digital technologies

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OverviewБэйджы

Learning with and about digital technologies

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Content

This is a collection of hands-on workshops that focus on learning with and about technology.


How to use it?
You can explore and learn by completing activities yourself. Or you can design and facilitate a workshop or series of them with your training participants.

Steps to take:
  • Step 1. Familiarise with the content, tools and activities included in this playlist.
  • Step 2. Choose and start from those activities that are relevant to your goals and/or participants in your training and learning activities.
  • Step 3. Get resources ready, prepare spaces, and print posters for participants to easily access activities.
  • Step 4. Do activities!

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Activities to complete

Complete the following activities, earn badges and you will see your playlist progress updated
AI assistance to advance search and content creation
Mandatory
45 minutes
View full activity

Content

Everyone is creative, inventive, and imaginative. Everyone can create the future and change the world.


Makey Makey is a circuit board that you plug into your computer and it acts like a keyboard. Each metal pad that you see on the Makey Makey is a conductive touchpad. That means the touch pads on a Makey Makey can be connected to other things to invent whatever you can dream up!

Get a set of Makey Makey and start exploring what you can do with Plug and Play Apps. After trying out and playing, reflect on the following questions:
  • What was your experience of using Makey Makey? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch an introductory video explaining what Makey Makey is and how you can use it.


Makey Makey started as a project that was initiated by two students at MIT Media Lab under the advisorship of Mitch Resnick and is an academic and artistic project. Now it's both a business and a project with thousands of community collaborators, with more joining the ranks of inventors every day.

Inspiring resources:

Awero organisation in collaboration with the Youth Work Ireland Midlands created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools;
  • Promoting creativity, problem-solving and 'out-of-the-box' thinking;
  • Enables participants to be creative and think out of the box;
  • Facilitates problem solving;
  • Dares to improvise and experiment and to acknowledge the importance of this.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Get activity badge

Makey Makey Creative Inventor Get this badge

Badge earner had taken time to discover and use Makey Makey which is a circuit board that can be plugged into a computer and it acts like a keyboard.

To earn this badge, trainer:
  • Used a set of Makey Makey to accomplish a creative task.
  • Reflected on their experience and impact and shared how can they use this game in training and learning activities, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Tasks
Task no.1
Evidence verified by: one activity organiser
Use Makey Makey to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
  1. What was your experience of using Makey Makey? What did you do and accomplish?
  2. What impact did it have on you?
  3. How can you use Makey Makey in your training and learning activities?
  4. What are the potential risks and challenges of using this technology?
If you have, include images or video from your Makey Makey creative activities and results.

Skills

ETS-TR
#Прымяняе лічбавыя тэхналогіі, інструменты і электроннае навучанне, калі гэта неабходна/рэлевантна пры планаванні, распрацоўцы, правядзенні і ацэнцы дзейнасці
ETS-TR
#У адпаведных выпадках інтэграцыя ІКТ, электроннага навучання і іншых інструментаў і метадаў у адукацыйную дзейнасць
ETS-TR
#Разглядае палітычныя наступствы і ўладныя структуры ў выкарыстанні лічбавых медыя і тэхналогій
ETS-TR
#У курсе праблем з фэйкавымі навінамі, як іх распазнаваць, вырашаць і супрацьстаяць ім
ETS-TR
#Спасылаецца на розныя прынцыпы і метады ацэнкі і самаацэнкі
ETS-TR
#Робіць ўдзель_ніц здольнымі быць творчымі і думаць нестандартна
ETS-TR
#Вызначае і рэкамендуе лічбавыя інструменты навучання і рэсурсы для задавальнення патрэб навучэн_ак
ETS-TR
#Звяртаецца да розных спосабаў збору інфармацыі
ETS-TR
#Прымяняе адпаведныя метады і лічбавыя інструменты для ацэнкі і самаацэнкі ўласных навучальных дасягненняў
ETS-TR
#Усведамляе правілы і распрацоўвае план бяспекі, уключаючы працэдуры канфідэнцыйнасці ў сеціве і рэкамендацыі па паводзінах у інтэрнэце, калі гэта неабходна
ETS-TR
#Свабодна вывучае і эксперыментуе з лічбавымі тэхналогіямі і інструментамі
ETS-TR
#Крытычна ацэньвае крыніцы інфармацыі
ETS-TR
#Спалучэнне [моладзевай] палітыкі і адукацыйных праграм
ETS-TR
#Вызначае ўзровень лічбавай пісьменнасці ўдзель_ніц і адпаведна карэктуе дзейнасць
ETS-TR
#Спрыянне творчасці, вырашэнню праблем і нестандартнаму мысленню
ETS-TR
#Вызначае інфармацыю, якая мае дачыненне да праблемы або пытання
ETS-TR
#Ведае і прымяняе правілы ПАПД (GDPR) пры зборы, апрацоўцы і абмене дадзенымі
ETS-TR
#Выяўляе і прадухіляе рызыкі, звязаныя са зборам і абменам дадзенымі
ETS-TR
#Звяртаецца да адпаведных лічбавых тэхналогій, інструментаў і трапна выкарыстоўвае іх ва ўмовах нефармальнага навучання
ETS-TR
#Выбар і распрацоўка адпаведных метадаў для збору, інтэрпрэтацыі і распаўсюджвання інфармацыі (дадзеныя, рэсурсы, высновы і г.д.)
ETS-TR
#Адважваецца імправізаваць,эксперыментаваць і ўсведамляць важнасць гэтага
ETS-TR
#Палягчае рашэнне праблем
ETS-TR
#Ведае пра ўладныя структуры, якія стаяць за лічбавымі тэхналогіямі і звязаныя з імі праблемы, такія як датафікацыя і г.д
Activities: 9
Started: 16
Completed playlist: 0
Time to complete: 9 hours 45 minutes
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Organisers

Nectarus
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
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Co-funded by the Erasmus+ programme of the European Union
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