Playlists
Εγγραφή
1

Design International Training Programme

Συμμετοχή
Σφαιρική ΕικόναΣήματα

Design International Training Programme

Συμμετοχή

Σχετικά

It's time to build your international training programme.

Get your team together and start planning the following aspects:
  • Who are the participants? What is their profile? What are their needs?
  • What are the educational objectives for this training programme? (what competences do you aim to develop?)
  • What main topics/ competences will you cover through the programme? What is your programme about?
  • What methodologies will you use? (Experiential Learning, Outdoor education, Competence-based Approach, Theatre-based training etc.)

Now, all these decisions should be transformed into a visual training programme.
Visualise your training programme grid on a Flipchart paper or a Digital grid.

When designing your training programme, consider the following aspects:
How does the programme have the potential to reach its objectives?
How does the programme reflect key principles of non-formal learning?
How do you integrate the balance between the group development and main theme exploration?
How does the programme integrate the exploration of the training's main topic?

To learn more about how to design a training programme, download T-Kit no. 6 "Training Essentials" (pages 85-97)
Additionally, explore a few videos developed by the team of the International Youth Work Trainers Guild

What is the role of a trainer in a training context?



What is Experiential Learning - one of the key aspects when designing educational programmes



A few main principles when designing activities for your training programme


Check the link in the Resources section to download the template for preparing your training programme.

Υλικό

  • Template for designing your training programme

Αποκτήστε το σήμα δραστηριότητας

Design International Training Programme Αποκτήστε αυτό το σήμα

It's time to build your international training programme.

Get your team together and start planning the following aspects:
  • Who are the participants? What is their profile? What are their needs?
  • What are the educational objectives for this training programme? (what competences do you aim to develop?)
  • What main topics/ competences will you cover through the programme? What is your programme about?
  • What methodologies will you use? (Experiential Learning, Outdoor education, Competence-based Approach, Theatre-based training etc.)

Now, all these decisions should be transformed into a visual training programme.
Visualise your training programme grid on a Flipchart paper or a Digital grid.

When designing your training programme, consider the following aspects:
How does the programme have the potential to reach its objectives?
How does the programme reflect key principles of non-formal learning?
How do you integrate the balance between the group development and main theme exploration?
How does the programme integrate the exploration of the training's main topic?

To learn more about how to design a training programme, download T-Kit no. 6 "Training Essentials" (pages 85-97)
Additionally, explore a few videos developed by the team of the International Youth Work Trainers Guild

What is the role of a trainer in a training context?



What is Experiential Learning - one of the key aspects when designing educational programmes



A few main principles when designing activities for your training programme


Check the link in the Resources section to download the template for preparing your training programme.
Εργασίες
Αρ. Εργασίας 1
Εκδίδεται από τον οργανωτή ή σάρωση κώδικα QR
Participate in activity

Δεξιότητες

ETS-TR
#Ανάπτυξη μιας εκπαιδευτικής προσέγγισης βασισμένης στις αρχές και τις αξίες της μη τυπικής μάθησης
ETS-TR
#Μεταφορά γνώσεων ή αξιών που σχετίζονται με τη δραστηριότητα στους εκπαιδευόμενους
ETS-TR
#Επιλογή και σχεδιασμός κατάλληλων μεθόδων συλλογής, ερμηνείας και διάδοσης πληροφοριών (δεδομένα, πόροι, ευρήματα κ.λπ.)
Designing educational programmes
Προστέθηκε στην playlist (0)
Ώρα για να ολοκληρωθεί: 7 ώρες
Κοινοποίηση:

Διοργανωτές

Awero

Badge issuer recognized with

Η Badgecraft φιλοξενεί αυτήν την πλατφόρμα και την αναπτύσσει μαζί με κορυφαίους εκπαιδευτικούς οργανισμούς. Το πρόγραμμα Erasmus + της Ευρωπαϊκής Ένωσης συγχρηματοδότησε την κατασκευή της πρώτης έκδοσης αυτής της πλατφόρμας. Επικοινωνήστε με το support@badgecraft.eu.
Πλατφόρμα
Αλλαγή γλώσσας:
Συγχρηματοδοτείται από το πρόγραμμα Erasmus + της Ευρωπαϊκής Ένωσης
Αρχική σελίδαΔραστηριότητεςPlaylists