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MENTAL HEALTH PROMOTION

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ApžvalgaŽenkliukaiPripažinimai

MENTAL HEALTH PROMOTION

Prisijungti

Apie

This Learning Playlist is part of the international training course Mental Health Promotion in the Youth Field. There are 3 parts to this training.

Before the Mobility
Participants of this international training course are requested to prepare by doing some research into the NLP that we will use as a model for our learning about Mental Health Promotion. They do this through the Learning Activities:
  • What is NLP
  • History of NLP
  • NLP and System Theory

The First Part of the Mobility
For the first 6 days of the Mobility, participants will experience youth work activities and reflect on their learning from that day using the following Learning Activities:
  1. Change the world, Change your mind
  2. Step by Step to great Rapport
  3. Sensory Acquity, Mind-reading for beginners
  4. Building the Picture, Setting the Outcomes
  5. Tools and techniques - 1
  6. Tools and techniques - 2

The Second Part of the Mobility
Participants will transfer their learning into (digital) learning activities for the people they work with and participate in a youth work market with local youth work organisations.

LifeComp competence framework
To support recognition of non-formal learning and to support the development of the “Personal, Social and Learning to Learn” skills within youth work we make in this training an connection between the learning happening during the training and the LifeComp Competence Framework.

Spcifically will be worked on the following skill zones: flexibility, growth mindset, critical thinking, collaboration, self-regulation, communication, empathy, well-being and managing learning.

Open Badges
In each Learning Activity and for the total Learning Playlist participants can earn Open Badges. Sometimes the badges will be issued via checking evidence by accredited NLP practisioners, other times via international trainers and also via self-assessment by the earners itself.

This project is co-funded by ErasmusPlus

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Atlikite šias veiklas, gaukite ženkliukus ir pamatysite grojaraščio progresą
Mental health promotion in the Youth Field
Privaloma
7 dienos 17 valandų
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Apie

Welcome to the to the International training course Mental Health Promotion in the Youth Field. Congratulations on your safe arrival and our first day working together!

We had several aims for today and we’d like to invite you to have a look at those aims and take some time to answer reflection questions, to think back on and learn from your experiences, construct new knowledge and apply that knowledge to new experiences in personal and professional life.

Objectives of day 1: Change the World, Change Your Mind
  • We wanted you to get to know the other members of the group and the training team
  • We wanted you to have the opportunity to get to know your environment.
  • We wanted to introduce the course structure to you using the S.O.F.A Model
The SOFA Model


  • We aimed at introducing the Mercedes Model to you, so that you could start to understand how it might help you to promote mental health in your Youth Work.
The Mercedes Model



Gauk veiklos ženkliuką

Change the World, Change Your Mind Gauk šį ženkliuką

Ženkliuko informacijaPripažinimas
This badge is a reflection tool for the first day of our training. 

It is based on the work we have done together to:
  • Build and form the training group 
  • Understand the structure of the course we are working on
  • Explore how the Mercedes Model works for us to change our own state and that of the young people we work with for the better.

Our work today covered the following LifeComp Competencies
L1.1:Awareness of and confidence in one’s own and others’ abilities to learn, improve and achieve with work and dedication,
L3.1: Awareness of one’s own learning interests, processes and preferred strategies, including learning needs and required support, 
L3.2: Planning and implementing learning goals, strategies, resources and processes, 
P1.1: Awareness and expression of personal emotions, thoughts, values, and behaviour,
S1.1: Awareness of another person’s emotions, experiences and values and 
S2.2: Understanding and managing interactions and conversations in different socio-cultural contexts and domain-specific situations.

The holder of the badge will have worked either on their own or in a small group to reflect on the questions:
  • how the day has gone
  • what has been learned
  • how to use this in your youth work
  • how else to use it. 
The questions are designed to optimise generative learning: they are not just about what the participant has learnt but also how they can use the learning in their work and personal life.
Užduotys
Užduotis nr.1
Įrodymus patikrino: vienas renginio organizatorius
  1. How has today gone for you? 
  2. What have you learnt?
  3. How can you use this in your youth work?
  4. How else can you use it?
LIFECOMP IN CITIES OF LEARNING
Neprivaloma
30 minučių

Įgūdžiai

#Mental Health Promotion
ESCO
#campaign for youth work in the local community
LIFECOMP
#Flexibility
LIFECOMP
#Growth mindset
LIFECOMP
#Critical thinking
ESCO
#rengti tarptautinio bendradarbiavimo strategijas
ESCO
#masažuoti
LIFECOMP
#Collaboration
LIFECOMP
#Self-regulation
ESCO
#bendrauti jaunimo gerovės klausimais
ESCO
#talk with the selected community
ESCO
#dirbti bendradarbiaujant su socialinių paslaugų gavėjais
ESCO
#relaxation methods
ESCO
#siekti inovacijų esamoje praktikoje
ESCO
#check story
LIFECOMP
#Communication
LIFECOMP
#Empathy
LIFECOMP
#Wellbeing
ESCO
#skatinti psichikos sveikatą
LIFECOMP
#Managing learning
Renginiai: 17
Pradėta: 55
Pabaigė grojaraštį: 12
Laikas pabaigti: 16 dienų 9 valandos 15 minučių
Dalintis:

Organizatoriai

Network of Cities and Regions of Learning
Badgecraft palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@badgecraft.eu.
Platforma
Pakeisti į kitą kalbą:
Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
PradinisVeiklosGrojaraščiai