Grojaraščiai
Registruotis
18

MENTAL HEALTH PROMOTION

Prisijungti
ApžvalgaŽenkliukaiPripažinimai

MENTAL HEALTH PROMOTION

Prisijungti

Apie

This Learning Playlist is part of the international training course Mental Health Promotion in the Youth Field. There are 3 parts to this training.

Before the Mobility
Participants of this international training course are requested to prepare by doing some research into the NLP that we will use as a model for our learning about Mental Health Promotion. They do this through the Learning Activities:
  • What is NLP
  • History of NLP
  • NLP and System Theory

The First Part of the Mobility
For the first 6 days of the Mobility, participants will experience youth work activities and reflect on their learning from that day using the following Learning Activities:
  1. Change the world, Change your mind
  2. Step by Step to great Rapport
  3. Sensory Acquity, Mind-reading for beginners
  4. Building the Picture, Setting the Outcomes
  5. Tools and techniques - 1
  6. Tools and techniques - 2

The Second Part of the Mobility
Participants will transfer their learning into (digital) learning activities for the people they work with and participate in a youth work market with local youth work organisations.

LifeComp competence framework
To support recognition of non-formal learning and to support the development of the “Personal, Social and Learning to Learn” skills within youth work we make in this training an connection between the learning happening during the training and the LifeComp Competence Framework.

Spcifically will be worked on the following skill zones: flexibility, growth mindset, critical thinking, collaboration, self-regulation, communication, empathy, well-being and managing learning.

Open Badges
In each Learning Activity and for the total Learning Playlist participants can earn Open Badges. Sometimes the badges will be issued via checking evidence by accredited NLP practisioners, other times via international trainers and also via self-assessment by the earners itself.

This project is co-funded by ErasmusPlus

Baigti renginius

Atlikite šias veiklas, gaukite ženkliukus ir pamatysite grojaraščio progresą
Mental health promotion in the Youth Field
Privaloma
7 dienos 17 valandų
Peržiūrėti visą veiklą
LIFECOMP IN CITIES OF LEARNING
Neprivaloma
30 minučių

Apie

Welcome back to your Badge Journey of the international training course Mental Health Promotion in the Youth Field, day 2.

Today we’d like you to take some time to reflect on the work we have done to start to understand the skills we can learn to build even better Rapport in our Youth Work and the importance of this to promote mental health in young people.
Rapport

Here’s a quick review of our work today:

The Communications Model: We started with this Model and how our minds are separated into the “Conscious” and Unconscious” Parts. You might remember that the Conscious Mind thinks it’s in-charge and how that can lead to problems…
Communication Model


Levels of Rapport: We went on to look at the different steps to building great rapport.
Levels of Rapport


V.A.K: We spent some time thinking about our 3 main “Representational Systems” and how our awareness can help us to build Rapport with young people.
Preferred Representational System


Gauk veiklos ženkliuką

Step by Step to Great Rapport Gauk šį ženkliuką

Ženkliuko informacijaPripažinimas
This badge is a reflection tool for the second day of our International training course Mental Health Promotion in the Youth Field when we focussed on building and maintaining rapport with young people.

It is based on the work we have done together to:
  • Find out what rapport is and how to build it
  • We explored the Communications Model and how it fits in with the work we did yesterday on the Mercedes Model
  • Understand the 3 main Preferred Representational Systems and how we use those in our work to build rapport

The holder of the badge will have worked either on their own or in a small group to reflect on the questions:
  • how the day has gone
  • what has been learned
  • how to use this in your youth work
  • how to use it else. 

The questions are designed to optimise generative learning: they are not just about what the participant has learnt but also how they can use the learning in their work and personal life.

Our work today covered the following LifeComp Competencies:
  • L1.2: Understanding that learning is a lifelong process that requires openness, curiosity and determination, 
  • L3.2: Planning and implementing learning goals, strategies, resources and processes,
  • L3.3: Reflecting on and assessing purposes, processes and outcomes of learning and knowledge construction, establishing relationships across domains, 
  • P1.1: Awareness and expression of personal emotions, thoughts, values, and behaviour,
  • S1.1: Awareness of another person’s emotions, experiences and values, and 
  • S2.1: Awareness of the need for a variety of communication strategies, language registers, and tools that are adapted to context and content.
Užduotys
Užduotis nr.1
Įrodymus patikrino: vienas renginio organizatorius
  1. How has today gone for you? 
  2. What have you learnt?
  3. How can you use this in your youth work?
  4. How else can you use it?

Įgūdžiai

#Mental Health Promotion
ESCO
#campaign for youth work in the local community
LIFECOMP
#Flexibility
LIFECOMP
#Growth mindset
LIFECOMP
#Critical thinking
ESCO
#rengti tarptautinio bendradarbiavimo strategijas
ESCO
#masažuoti
LIFECOMP
#Collaboration
LIFECOMP
#Self-regulation
ESCO
#bendrauti jaunimo gerovės klausimais
ESCO
#talk with the selected community
ESCO
#dirbti bendradarbiaujant su socialinių paslaugų gavėjais
ESCO
#relaxation methods
ESCO
#siekti inovacijų esamoje praktikoje
ESCO
#check story
LIFECOMP
#Communication
LIFECOMP
#Empathy
LIFECOMP
#Wellbeing
ESCO
#skatinti psichikos sveikatą
LIFECOMP
#Managing learning
Renginiai: 17
Pradėta: 55
Pabaigė grojaraštį: 12
Laikas pabaigti: 16 dienų 9 valandos 15 minučių
Dalintis:

Organizatoriai

Network of Cities and Regions of Learning
Badgecraft palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@badgecraft.eu.
Platforma
Pakeisti į kitą kalbą:
Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
PradinisVeiklosGrojaraščiai