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Learning with and about digital technologies

Prisijungti
ApžvalgaŽenkliukai

Learning with and about digital technologies

Prisijungti

Apie

This is a collection of hands-on workshops that focus on learning with and about technology.


How to use it?
You can explore and learn by completing activities yourself. Or you can design and facilitate a workshop or series of them with your training participants.

Steps to take:
  • Step 1. Familiarise with the content, tools and activities included in this playlist.
  • Step 2. Choose and start from those activities that are relevant to your goals and/or participants in your training and learning activities.
  • Step 3. Get resources ready, prepare spaces, and print posters for participants to easily access activities.
  • Step 4. Do activities!

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Baigti renginius

Atlikite šias veiklas, gaukite ženkliukus ir pamatysite grojaraščio progresą
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Privaloma
45 minutės
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Crafting digital Open Badges
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4 valandos

Apie

Explore some science in a simple and fun way.


STEAM Kits are a set of learning tools and games that enable you to learn Science, Technology, Engineering, Art, and Math skills. Each kit offers fun activities to learn independently or as a group!

Get some STEAM kit and start exploring what you can create. After trying out and playing, reflect on the following questions:
  • What was your experience of using a STEAM kit? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch some examples of STEAM kit activities:




If you do not have access to the STEAM kits, have a blast with STEAM using the STEAM Activity Guide prepared and promoted by the National Youth Council Of Ireland.

Awero organisation collaborated with the Youth Work Ireland Midlands to create this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools
  • Promoting creativity, problem-solving and 'out-of-the-box' thinking
  • Enables participants to be creative and think out of the box
  • Facilitates problem solving
  • Dares to improvise and experiment and to acknowledge the importance of this

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.



Gauk veiklos ženkliuką

STEAM Kits Explorer Gauk šį ženkliuką

Badge earner took time to discover STEAM kit to explore some science in a simple and fun way.

To earn this badge, trainer:
  • Used a STEAM kit to accomplish a creative science activity.
  • Reflected on their experience and impact and shared how can they use STEAM kits in training and learning activities, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Užduotys
Užduotis nr.1
Įrodymus patikrino: vienas renginio organizatorius
Use a STEAM kit to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
  1. What was your experience of using STEAM kit? What did you do and accomplish?
  2. What impact did it have on you?
  3. How can you use STEAM kits in your training and learning activities?
  4. What are the potential risks and challenges of using this technology?
If you have, include images or video from your STEAM kit creative activities and results.

Įgūdžiai

ETS-TR
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ETS-TR
#Where relevant, integrating ict, e-learning and other tools and methods into the educational activity
ETS-TR
#Considers the political implications and the power structures in the use of digital media and technology
ETS-TR
#Is aware of fake news issues, how to recognise, address and contrast them
ETS-TR
#Refers to various assessment and self-assessment principles and methods
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Identifies and recommends digital learning tools and resources to fulfil learners needs
ETS-TR
#Refers to various ways of collecting information
ETS-TR
#Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
ETS-TR
#Is aware of the regulations and elaborates a safety plan, incorporating online privacy procedures and online behavioural recommendations when needed
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
ETS-TR
#Critically assesses the sources of information
ETS-TR
#Connecting [youth] policies and educational programmes
ETS-TR
#Identifies the digital literacy level of participants and adjusts activities accordingly
ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
ETS-TR
#Identifies the information relevant to an issue or a question
ETS-TR
#Knows and applies GDPR regulations in collecting, processing and sharing data
ETS-TR
#Identifies and prevents risks connected to collecting and sharing data
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this
ETS-TR
#Facilitates problem solving
ETS-TR
#Knows about power structures behind digital technologies and connected issues as datification, etc
Renginiai: 9
Pradėta: 16
Pabaigė grojaraštį: 0
Laikas pabaigti: 9 valandos 45 minutės
Dalintis:

Organizatoriai

Nectarus
Badgecraft palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@badgecraft.eu.
Platforma
Pakeisti į kitą kalbą:
Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
PradinisVeiklosGrojaraščiai