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Learning with and about digital technologies

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OversiktMerker

Learning with and about digital technologies

Delta

Innhold

This is a collection of hands-on workshops that focus on learning with and about technology.


How to use it?
You can explore and learn by completing activities yourself. Or you can design and facilitate a workshop or series of them with your training participants.

Steps to take:
  • Step 1. Familiarise with the content, tools and activities included in this playlist.
  • Step 2. Choose and start from those activities that are relevant to your goals and/or participants in your training and learning activities.
  • Step 3. Get resources ready, prepare spaces, and print posters for participants to easily access activities.
  • Step 4. Do activities!

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Aktiviteter å fullføre

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Påkrevd
45 minutter
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Innhold

Everyone is creative, inventive, and imaginative. Everyone can create the future and change the world.


Makey Makey is a circuit board that you plug into your computer and it acts like a keyboard. Each metal pad that you see on the Makey Makey is a conductive touchpad. That means the touch pads on a Makey Makey can be connected to other things to invent whatever you can dream up!

Get a set of Makey Makey and start exploring what you can do with Plug and Play Apps. After trying out and playing, reflect on the following questions:
  • What was your experience of using Makey Makey? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch an introductory video explaining what Makey Makey is and how you can use it.


Makey Makey started as a project that was initiated by two students at MIT Media Lab under the advisorship of Mitch Resnick and is an academic and artistic project. Now it's both a business and a project with thousands of community collaborators, with more joining the ranks of inventors every day.

Inspiring resources:

Awero organisation in collaboration with the Youth Work Ireland Midlands created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools;
  • Promoting creativity, problem-solving and 'out-of-the-box' thinking;
  • Enables participants to be creative and think out of the box;
  • Facilitates problem solving;
  • Dares to improvise and experiment and to acknowledge the importance of this.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Last ned aktivitetsmerke

Makey Makey Creative Inventor Få dette merket

Badge earner had taken time to discover and use Makey Makey which is a circuit board that can be plugged into a computer and it acts like a keyboard.

To earn this badge, trainer:
  • Used a set of Makey Makey to accomplish a creative task.
  • Reflected on their experience and impact and shared how can they use this game in training and learning activities, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Oppgaver
Oppgavenr.1
Bevis bekreftet av: en aktivitetsarrangør
Use Makey Makey to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
  1. What was your experience of using Makey Makey? What did you do and accomplish?
  2. What impact did it have on you?
  3. How can you use Makey Makey in your training and learning activities?
  4. What are the potential risks and challenges of using this technology?
If you have, include images or video from your Makey Makey creative activities and results.

Ferdigheter

ETS-TR
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ETS-TR
#Where relevant, integrating ict, e-learning and other tools and methods into the educational activity
ETS-TR
#Considers the political implications and the power structures in the use of digital media and technology
ETS-TR
#Is aware of fake news issues, how to recognise, address and contrast them
ETS-TR
#Refers to various assessment and self-assessment principles and methods
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Identifies and recommends digital learning tools and resources to fulfil learners needs
ETS-TR
#Refers to various ways of collecting information
ETS-TR
#Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
ETS-TR
#Is aware of the regulations and elaborates a safety plan, incorporating online privacy procedures and online behavioural recommendations when needed
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
ETS-TR
#Critically assesses the sources of information
ETS-TR
#Connecting [youth] policies and educational programmes
ETS-TR
#Identifies the digital literacy level of participants and adjusts activities accordingly
ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
ETS-TR
#Identifies the information relevant to an issue or a question
ETS-TR
#Knows and applies GDPR regulations in collecting, processing and sharing data
ETS-TR
#Identifies and prevents risks connected to collecting and sharing data
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this
ETS-TR
#Facilitates problem solving
ETS-TR
#Knows about power structures behind digital technologies and connected issues as datification, etc
Aktiviteter: 9
Startet: 16
Fullført spilleliste: 0
Tid på å fullføre: 9 timer 45 minutter
Del:

Arrangører

Nectarus
Badgecraft driver denne plattformen og utvikler den sammen med ledende utdanningsorganisasjoner. EUs Erasmus Plus-program har delfinansiert utviklingen av den første versjonen av denne plattformen. Kontakt support@badgecraft.eu.
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