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Designing educational programmes
Designing resources for Digital Youth Work Training
Nectarus
#Designing educational programmes, #Selecting, adapting or creating appropriate methods, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
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4 Jul, 20:00
Facilitating learning processes
Nectarus
#Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Knows how to specifically set up digital learning environments, #Sets up and uses different analog and/or digital tools that support the chosen methods, #Is open for for emotions in every setting, including digital environments, #Uses digital technologies to create / foster participation, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
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Co-funded by the Erasmus+ programme of the European Union
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