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53atividades

1
Designing educational programmes
AI assistance to advance search and content creation
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Refers to various ways of collecting information, #Identifies and prevents risks connected to collecting and sharing data , #Identifies the information relevant to an issue or a question, #Knows about power structures behind digital technologies and connected issues as datification, etc
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1
Being civically engaged
Nectarus
#Considers the political implications and the power structures in the use of digital media and technology, #Identifies the digital literacy level of participants and adjusts activities accordingly, #Is aware of fake news issues, how to recognise, address and contrast them, #Critically assesses the sources of information, #Connecting [youth] policies and educational programmes, #Is comfortable with exploring and experimenting digital technologies and tools
1
Being civically engaged
Nectarus
#Considers the political implications and the power structures in the use of digital media and technology, #Identifies the digital literacy level of participants and adjusts activities accordingly, #Critically assesses the sources of information, #Is aware of fake news issues, how to recognise, address and contrast them, #Connecting [youth] policies and educational programmes, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Promoting creativity, problem-solving and 'out-of-the-box' thinking, #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Promoting creativity, problem-solving and 'out-of-the-box' thinking, #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Promoting creativity, problem-solving and 'out-of-the-box' thinking, #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Designing educational programmes
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Where relevant, integrating ict, e-learning and other tools and methods into the educational activity, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings, #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #Identifies and recommends digital learning tools and resources to fulfil learners needs
7
1
Facilitating learning processes
Nectarus
#Selecting, adapting or creating appropriate methods, #Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Explains the methodologies used in youth training when choosing, adapting and creating methods, #Applies methodologies used in youth training when choosing or adapting methods, #Creates and adjusts methods according to different environments and situations
1
Designing educational programmes
Nectarus
#Designing educational programmes, #Selecting, adapting or creating appropriate methods, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
1
Learning to learn
Nectarus
#Assessing one’s own learning achievements and competences, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements, #Is comfortable with exploring and experimenting digital technologies and tools
1
Designing educational programmes
Nectarus
#Demonstrates an understanding of different educational methods and concepts for needs assessment, #Assesses learners’ needs before or at the very beginning of the training activity, #Addresses learners’ needs through an adequate and tailored educational approach, #Demonstrates a genuine interest in learners’ needs, #Identifies and recommends digital learning tools and resources to fulfil learners needs, #Recognises learners’ needs and limitations including different skills and literacies as well as any changes in the situation
A Badgecraft é a anfitriã desta plataforma e desenvolve-a em conjunto com as principais organizações educativas. O programa Erasmus+ da União Europeia concedeu um cofinanciamento para a construção da primeira versão desta plataforma. Contacto: support@badgecraft.eu.
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Cofinanciado pelo programa Erasmus+ da União Europeia
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