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53activities

1
Designing educational programmes
AI assistance to advance search and content creation
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Refers to various ways of collecting information, #Identifies and prevents risks connected to collecting and sharing data , #Identifies the information relevant to an issue or a question, #Knows about power structures behind digital technologies and connected issues as datification, etc
Liitu
1
Being civically engaged
Nectarus
#Considers the political implications and the power structures in the use of digital media and technology, #Identifies the digital literacy level of participants and adjusts activities accordingly, #Is aware of fake news issues, how to recognise, address and contrast them, #Critically assesses the sources of information, #Connecting [youth] policies and educational programmes, #Is comfortable with exploring and experimenting digital technologies and tools
1
Being civically engaged
Nectarus
#Considers the political implications and the power structures in the use of digital media and technology, #Identifies the digital literacy level of participants and adjusts activities accordingly, #Critically assesses the sources of information, #Is aware of fake news issues, how to recognise, address and contrast them, #Connecting [youth] policies and educational programmes, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Promoting creativity, problem-solving and 'out-of-the-box' thinking, #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Promoting creativity, problem-solving and 'out-of-the-box' thinking, #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Promoting creativity, problem-solving and 'out-of-the-box' thinking, #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Designing educational programmes
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Where relevant, integrating ict, e-learning and other tools and methods into the educational activity, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings, #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #Identifies and recommends digital learning tools and resources to fulfil learners needs
7
1
Facilitating learning processes
Nectarus
#Selecting, adapting or creating appropriate methods, #Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Explains the methodologies used in youth training when choosing, adapting and creating methods, #Applies methodologies used in youth training when choosing or adapting methods, #Creates and adjusts methods according to different environments and situations
1
Designing educational programmes
Nectarus
#Designing educational programmes, #Selecting, adapting or creating appropriate methods, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
1
Learning to learn
Nectarus
#Assessing one’s own learning achievements and competences, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements, #Is comfortable with exploring and experimenting digital technologies and tools
1
Designing educational programmes
Nectarus
#Demonstrates an understanding of different educational methods and concepts for needs assessment, #Assesses learners’ needs before or at the very beginning of the training activity, #Addresses learners’ needs through an adequate and tailored educational approach, #Demonstrates a genuine interest in learners’ needs, #Identifies and recommends digital learning tools and resources to fulfil learners needs, #Recognises learners’ needs and limitations including different skills and literacies as well as any changes in the situation
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
KoduActivitiesPlaylists