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53activiteiten

1
Designing educational programmes
AI assistance to advance search and content creation
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Het kiezen en ontwerpen van geschikte methoden voor het verzamelen, interpreteren en verspreiden van informatie (gegevens, middelen, bevindingen, enzovoort), #Refers to various ways of collecting information, #Identifies and prevents risks connected to collecting and sharing data , #Identifies the information relevant to an issue or a question, #Knows about power structures behind digital technologies and connected issues as datification, etc
Deelnemen
1
Being civically engaged
Nectarus
#Considers the political implications and the power structures in the use of digital media and technology, #Identifies the digital literacy level of participants and adjusts activities accordingly, #Is aware of fake news issues, how to recognise, address and contrast them, #Critically assesses the sources of information, #Verbinding leggen tussen (jongeren) beleid en educatief programma, #Is comfortable with exploring and experimenting digital technologies and tools
1
Being civically engaged
Nectarus
#Considers the political implications and the power structures in the use of digital media and technology, #Identifies the digital literacy level of participants and adjusts activities accordingly, #Critically assesses the sources of information, #Is aware of fake news issues, how to recognise, address and contrast them, #Verbinding leggen tussen (jongeren) beleid en educatief programma, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Effectief beheren van eigen emoties in trainingsituaties; respecteren van ethische grenzen ten opzichte van deelnemers., #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Effectief beheren van eigen emoties in trainingsituaties; respecteren van ethische grenzen ten opzichte van deelnemers., #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Facilitating learning processes
Nectarus
#Effectief beheren van eigen emoties in trainingsituaties; respecteren van ethische grenzen ten opzichte van deelnemers., #Enables participants to be creative and think out of the box, #Facilitates problem solving, #Dares to improvise and experiment and to acknowledge the importance of this, #Is comfortable with exploring and experimenting digital technologies and tools
1
Designing educational programmes
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Indien relevant, het integreren van ICT, e-learning en andere tools en methoden in de educatieactiviteit, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings, #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #Identifies and recommends digital learning tools and resources to fulfil learners needs
7
1
Facilitating learning processes
Nectarus
#Het selecteren, aanpassen of creëren van geschikte methoden, #Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Explains the methodologies used in youth training when choosing, adapting and creating methods, #Applies methodologies used in youth training when choosing or adapting methods, #Creates and adjusts methods according to different environments and situations
1
Designing educational programmes
Nectarus
#Het ontwerpen van educatieve programma's, #Het selecteren, aanpassen of creëren van geschikte methoden, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
1
Learning to learn
Nectarus
#Het beoordelen van eigen leerprestaties en competenties, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements, #Is comfortable with exploring and experimenting digital technologies and tools
1
Designing educational programmes
Nectarus
#Demonstrates an understanding of different educational methods and concepts for needs assessment, #Assesses learners’ needs before or at the very beginning of the training activity, #Addresses learners’ needs through an adequate and tailored educational approach, #Demonstrates a genuine interest in learners’ needs, #Identifies and recommends digital learning tools and resources to fulfil learners needs, #Recognises learners’ needs and limitations including different skills and literacies as well as any changes in the situation
Badgecraft host dit platform en ontwikkelt het samen met toonaangevende educatieve organisaties. Het programma Erasmus+ van de Europese Unie heeft cofinanciering verleend voor de bouw van de eerste versie van dit platform. Neem contact op met support@badgecraft.eu.
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Mede gefinancierd door het Erasmus+ programma van de Europese Unie
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