Soittolistat
Rekisteröidy

3activities

1
Designing educational programmes
Get into Virtual Reality
Awero
#Is comfortable with exploring and experimenting digital technologies and tools, #Where relevant, integrating ict, e-learning and other tools and methods into the educational activity, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings, #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #Identifies and recommends digital learning tools and resources to fulfil learners needs
Liity
1
Designing educational programmes
Awero
#Designing educational programmes, #Selecting, adapting or creating appropriate methods, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
16
4 heinä, 17:00
Facilitating learning processes
Awero
#Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Knows how to specifically set up digital learning environments, #Sets up and uses different analog and/or digital tools that support the chosen methods, #Is open for emotions in every setting, including digital environments, #Uses digital technologies to create / foster participation, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
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Alusta
Vaihda toiseen kieleen:
Osarahoitettu Euroopan unionin Erasmus+ -ohjelmasta
EtusivuAktiviteetitSoittolistat